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OCR: TAXES At the end of a military campaign, the computer will calculate each WARLORD'S tax revenues. Each board position that a WARLORD holds at the end of a campaign has a tax factor based on the space's population. Obviously, each player will want to control those spaces that give him the greatest tax base, without leaving him in too vulernable a position. NEW TROOPS Players can only raise new divisions with tax revenues. If a WARLORD has saved tax money from previous tax periods, then he may spend that treasury money to raise troops in any space that he occupies. On the other hand, if he uses current tax money to raise troops, they must start from his castle. Obviously, troops raised with treasury money have a military advantage since thay can be placed in a variety of spaces. Alas, while a WARLORD is saving his taxes in his treasury, his enemies may be building up their armies! DESTROYING YOUR ENEMIES If one WARLORD captures another WARLORD'S castle, he wins all of that WARLORD'S treasury, which is automatically added to his own treasury. The WARLORD who loses his castle is eliminated from the game and his troops destroyed!